From 718458b5d20afff991c926e5c00e4cbbb99d8592 Mon Sep 17 00:00:00 2001
From: A600 <nomail@nomail.com>
Date: Thu, 22 Mar 2012 22:22:36 +0100
Subject: [PATCH] Xbox and Xbox 360 port

---
 audio/softsynth/fluidsynth.cpp                     |    2 +
 backends/events/sdl/sdl-events.cpp                 |    6 +
 backends/events/sdl/sdl-events.h                   |    1 +
 backends/events/xboxsdl/xboxsdl-events.cpp         |  326 +
 backends/events/xboxsdl/xboxsdl-events.h           |   38 +
 backends/fs/windows/windows-fs.cpp                 |   22 +-
 backends/fs/windows/windows-fs.h                   |    8 +
 .../graphics/surfacesdl/surfacesdl-graphics.cpp    |   12 +
 backends/midi/windows.cpp                          |    2 +-
 backends/platform/sdl/sdl.cpp                      |   22 +-
 backends/platform/sdl/win32/win32-main.cpp         |    2 +
 backends/platform/sdl/xbox/xbox-main.cpp           |   90 +
 backends/platform/sdl/xbox/xbox.cpp                |   82 +
 backends/platform/sdl/xbox/xbox.h                  |   48 +
 backends/platform/sdl/xbox/xboxconfig.cpp          |   86 +
 backends/platform/sdl/xbox/xboxconfig.h            |   19 +
 backends/platform/sdl/xbox/xboxmissing.c           |  129 +
 backends/platform/sdl/xbox/xboxmissing.h           |   21 +
 base/commandLine.cpp                               |    4 +-
 base/plugins.cpp                                   |    2 +-
 common/endian.h                                    |    2 +-
 common/math.h                                      |    4 +-
 common/scummsys.h                                  |    4 +-
 common/stream.h                                    |    4 +
 common/translation.cpp                             |    4 +
 dists/xbox/ScummVM.sln                             |   27 +
 dists/xbox/ScummVM.vcproj                          |32506 ++++++++++++++++++++
 dists/xbox/xbelogo/saveimage.png                   |  Bin 0 -> 6673 bytes
 dists/xbox/xbelogo/saveimage.rdf                   |    7 +
 dists/xbox/xbelogo/titleimage.png                  |  Bin 0 -> 20058 bytes
 dists/xbox/xbelogo/titleimage.rdf                  |    7 +
 dists/xbox360/ScummVM.sln                          |   19 +
 dists/xbox360/ScummVM.vcproj                       |23948 ++++++++++++++
 engines/engine.cpp                                 |    6 +-
 engines/sci/engine/kernel.cpp                      |    2 +-
 engines/sci/sound/drivers/amigamac.cpp             |    2 +-
 gui/widgets/list.cpp                               |    2 +
 37 files changed, 57452 insertions(+), 14 deletions(-)
 create mode 100644 backends/events/xboxsdl/xboxsdl-events.cpp
 create mode 100644 backends/events/xboxsdl/xboxsdl-events.h
 create mode 100644 backends/platform/sdl/xbox/xbox-main.cpp
 create mode 100644 backends/platform/sdl/xbox/xbox.cpp
 create mode 100644 backends/platform/sdl/xbox/xbox.h
 create mode 100644 backends/platform/sdl/xbox/xboxconfig.cpp
 create mode 100644 backends/platform/sdl/xbox/xboxconfig.h
 create mode 100644 backends/platform/sdl/xbox/xboxmissing.c
 create mode 100644 backends/platform/sdl/xbox/xboxmissing.h
 create mode 100644 dists/xbox/ScummVM.sln
 create mode 100644 dists/xbox/ScummVM.vcproj
 create mode 100644 dists/xbox/xbelogo/saveimage.png
 create mode 100644 dists/xbox/xbelogo/saveimage.rdf
 create mode 100644 dists/xbox/xbelogo/titleimage.png
 create mode 100644 dists/xbox/xbelogo/titleimage.rdf
 create mode 100644 dists/xbox360/ScummVM.sln
 create mode 100644 dists/xbox360/ScummVM.vcproj

diff --git a/audio/softsynth/fluidsynth.cpp b/audio/softsynth/fluidsynth.cpp
index 2451336..7d5bd7a 100644
--- a/audio/softsynth/fluidsynth.cpp
+++ b/audio/softsynth/fluidsynth.cpp
@@ -94,7 +94,9 @@ void MidiDriver_FluidSynth::setNum(const char *name, double val) {
 	char *name2 = strdup(name);
 
 	fluid_settings_setnum(_settings, name2, val);
+#ifndef _DEBUG
 	free(name2);
+#endif
 }
 
 void MidiDriver_FluidSynth::setStr(const char *name, const char *val) {
diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp
index f941716..2a0c318 100644
--- a/backends/events/sdl/sdl-events.cpp
+++ b/backends/events/sdl/sdl-events.cpp
@@ -378,6 +378,8 @@ bool SdlEventSource::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
 		return handleJoyButtonDown(ev, event);
 	case SDL_JOYBUTTONUP:
 		return handleJoyButtonUp(ev, event);
+	case SDL_JOYHATMOTION:
+		return handleJoyHat(ev, event);
 	case SDL_JOYAXISMOTION:
 		return handleJoyAxisMotion(ev, event);
 
@@ -621,6 +623,10 @@ bool SdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
 	return true;
 }
 
+bool SdlEventSource::handleJoyHat(SDL_Event &ev, Common::Event &event) {
+	return false;
+}
+
 bool SdlEventSource::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
 	int axis = ev.jaxis.value;
 	if ( axis > JOY_DEADZONE) {
diff --git a/backends/events/sdl/sdl-events.h b/backends/events/sdl/sdl-events.h
index 2ba88c7..b7c4f89 100644
--- a/backends/events/sdl/sdl-events.h
+++ b/backends/events/sdl/sdl-events.h
@@ -110,6 +110,7 @@ protected:
 	virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
 	virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
 	virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
+	virtual bool handleJoyHat(SDL_Event &ev, Common::Event &event);
 	virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
 	virtual void handleKbdMouse();
 
diff --git a/backends/events/xboxsdl/xboxsdl-events.cpp b/backends/events/xboxsdl/xboxsdl-events.cpp
new file mode 100644
index 0000000..b6e8984
--- /dev/null
+++ b/backends/events/xboxsdl/xboxsdl-events.cpp
@@ -0,0 +1,326 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#if defined(_XBOX)
+
+#include "backends/events/xboxsdl/xboxsdl-events.h"
+#include "backends/platform/sdl/sdl.h"
+#include "backends/graphics/graphics.h"
+#include "common/config-manager.h"
+#include "engines/engine.h"
+
+#include "common/util.h"
+#include "common/events.h"
+
+#define JOY_DEADZONE 7200
+#define JOY_ANALOG
+#define JOY_XAXIS1 0
+#define JOY_YAXIS1 1
+#define JOY_XAXIS2 2
+#define JOY_YAXIS2 3
+
+#define JOY_BUT_A 0
+#define JOY_BUT_B 1
+#define JOY_BUT_X 2
+#define JOY_BUT_Y 3
+#define JOY_BUT_BLACK 4
+#define JOY_BUT_WHITE 5
+#define JOY_BUT_LTRIGGER 6
+#define JOY_BUT_RTRIGGER 7
+#define JOY_BUT_START 8
+#define JOY_BUT_BACK 9
+#define JOY_BUT_LSTICK 10
+#define JOY_BUT_RSTICK 11
+
+int _mouseSpeed = 2000;
+
+enum
+{
+     BTN_UP = 0,
+     BTN_DOWN = 1,
+     BTN_LEFT = 2,
+     BTN_RIGHT = 3,
+     BTN_UP_LEFT = 4,
+     BTN_UP_RIGHT = 5,
+     BTN_DOWN_LEFT = 6,
+     BTN_DOWN_RIGHT = 7
+}; 
+
+bool XboxSdlEventSource::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
+	Common::String gameid(ConfMan.get("gameid"));
+	if (ev.jbutton.button == JOY_BUT_A) {
+		event.type = Common::EVENT_LBUTTONDOWN;
+		processMouseEvent(event, _km.x, _km.y);
+	} else if (ev.jbutton.button == JOY_BUT_B) {
+		event.type = Common::EVENT_RBUTTONDOWN;
+		processMouseEvent(event, _km.x, _km.y);
+	} else {
+		event.type = Common::EVENT_KEYDOWN;
+		switch (ev.jbutton.button) {
+		case JOY_BUT_X:
+			event.kbd.keycode = Common::KEYCODE_ESCAPE;
+			event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod)ev.key.keysym.mod, 0);
+			break;
+		case JOY_BUT_WHITE:
+			event.kbd.keycode = Common::KEYCODE_F5;
+			event.kbd.ascii = mapKey(SDLK_F5, (SDLMod)ev.key.keysym.mod, 0);
+			break;
+		case JOY_BUT_START:
+			event.kbd.keycode = Common::KEYCODE_F5;
+			event.kbd.flags |= Common::KBD_CTRL;
+			event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+			break;
+		case JOY_BUT_BACK:
+			event.kbd.keycode = Common::KEYCODE_r;
+			event.kbd.ascii = mapKey(SDLK_r, ev.key.keysym.mod, 0);
+			break;
+		case JOY_BUT_Y:
+			if ((gameid == "lol") || (gameid == "lol-cd")) {
+				PushKeyEvent(SDL_PRESSED, SDLK_F1);
+				PushKeyEvent(SDL_PRESSED, SDLK_F2);
+				PushKeyEvent(SDL_PRESSED, SDLK_F3);
+			} else {
+				PushKeyEvent(SDL_PRESSED, SDLK_RETURN);
+			}
+			break;
+		case JOY_BUT_BLACK:
+			event.kbd.keycode = Common::KEYCODE_F7;
+			event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
+			break;
+		case JOY_BUT_LTRIGGER:
+			if ((gameid == "lol") || (gameid == "lol-cd")) {
+				event.kbd.keycode = Common::KEYCODE_KP7;
+				event.kbd.ascii = mapKey(SDLK_KP7, ev.key.keysym.mod, 0);
+			} else {
+				_mouseSpeed = 750;
+			}
+			break;
+		case JOY_BUT_RTRIGGER:
+			if ((gameid == "lol") || (gameid == "lol-cd")) {
+				event.kbd.keycode = Common::KEYCODE_KP9;
+				event.kbd.ascii = mapKey(SDLK_KP9, ev.key.keysym.mod, 0);
+			} else {
+				_mouseSpeed = 5000;
+			}
+			break;
+		case JOY_BUT_LSTICK:
+			break;
+		case JOY_BUT_RSTICK:
+			event.kbd.keycode = Common::KEYCODE_KP5;
+			event.kbd.ascii = mapKey(SDLK_KP5, ev.key.keysym.mod, 0);
+			break;
+		}
+	}
+	return true;
+}
+
+bool XboxSdlEventSource::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
+	Common::String gameid(ConfMan.get("gameid"));
+	if (ev.jbutton.button == JOY_BUT_A) {
+		event.type = Common::EVENT_LBUTTONUP;
+		processMouseEvent(event, _km.x, _km.y);
+	} else if (ev.jbutton.button == JOY_BUT_B) {
+		event.type = Common::EVENT_RBUTTONUP;
+		processMouseEvent(event, _km.x, _km.y);
+	} else {
+		event.type = Common::EVENT_KEYUP;
+		switch (ev.jbutton.button) {
+		case JOY_BUT_X:
+			event.kbd.keycode = Common::KEYCODE_ESCAPE;
+			event.kbd.ascii = mapKey(SDLK_ESCAPE, (SDLMod)ev.key.keysym.mod, 0);
+			break;
+		case JOY_BUT_WHITE:
+			event.kbd.keycode = Common::KEYCODE_F5;
+			event.kbd.ascii = mapKey(SDLK_F5, (SDLMod)ev.key.keysym.mod, 0);
+			break;
+		case JOY_BUT_START:
+			event.kbd.keycode = Common::KEYCODE_F5;
+			event.kbd.flags |= Common::KBD_CTRL;
+			event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+			break;
+		case JOY_BUT_BACK:
+			event.kbd.keycode = Common::KEYCODE_r;
+			event.kbd.ascii = mapKey(SDLK_r, ev.key.keysym.mod, 0);
+			break;
+		case JOY_BUT_Y:
+			if ((gameid == "lol") || (gameid == "lol-cd")) {
+				PushKeyEvent(SDL_RELEASED, SDLK_F1);
+				PushKeyEvent(SDL_RELEASED, SDLK_F2);
+				PushKeyEvent(SDL_RELEASED, SDLK_F3);
+			} else {
+				PushKeyEvent(SDL_RELEASED, SDLK_RETURN);
+			}
+			break;
+		case JOY_BUT_BLACK:
+			event.kbd.keycode = Common::KEYCODE_F7;
+			event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
+			break;
+		case JOY_BUT_LTRIGGER:
+			if ((gameid == "lol") || (gameid == "lol-cd")) {
+				event.kbd.keycode = Common::KEYCODE_KP7;
+				event.kbd.ascii = mapKey(SDLK_KP7, ev.key.keysym.mod, 0);
+			} else {
+				_mouseSpeed = 2000;
+			}
+			break;
+		case JOY_BUT_RTRIGGER:
+			if ((gameid == "lol") || (gameid == "lol-cd")) {
+				event.kbd.keycode = Common::KEYCODE_KP9;
+				event.kbd.ascii = mapKey(SDLK_KP9, ev.key.keysym.mod, 0);
+			} else {
+				_mouseSpeed = 2000;
+			}
+			break;
+		case JOY_BUT_LSTICK:
+			break;
+		case JOY_BUT_RSTICK:
+			event.kbd.keycode = Common::KEYCODE_KP5;
+			event.kbd.ascii = mapKey(SDLK_KP5, ev.key.keysym.mod, 0);
+			break;
+		}
+	}
+	return true;
+}
+
+void XboxSdlEventSource::PushKeyEvent(int state, SDLKey key) {
+	SDL_Event event;
+	event.type = (state)?SDL_KEYDOWN:SDL_KEYUP;
+	event.key.state = (state)?SDL_PRESSED:SDL_RELEASED;
+	event.key.keysym.sym = key;
+	SDL_PushEvent(&event);      
+} 
+
+bool XboxSdlEventSource::handleJoyHat(SDL_Event &ev, Common::Event &event) {
+	if (ev.jhat.value == SDL_HAT_UP) {
+		PushKeyEvent(SDL_PRESSED, SDLK_UP);
+	} else {
+		PushKeyEvent(SDL_RELEASED, SDLK_UP);
+	}
+	if (ev.jhat.value == SDL_HAT_DOWN) {
+		PushKeyEvent(SDL_PRESSED, SDLK_DOWN);
+	} else {
+		PushKeyEvent(SDL_RELEASED, SDLK_DOWN);
+	}
+	if (ev.jhat.value == SDL_HAT_LEFT) {
+		PushKeyEvent(SDL_PRESSED, SDLK_LEFT);
+	} else {
+		PushKeyEvent(SDL_RELEASED, SDLK_LEFT);
+	}
+	if (ev.jhat.value == SDL_HAT_RIGHT) {
+		PushKeyEvent(SDL_PRESSED, SDLK_RIGHT);
+	} else {
+		PushKeyEvent(SDL_RELEASED, SDLK_RIGHT);
+	}
+	return false;
+}
+
+bool XboxSdlEventSource::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
+	int axis = ev.jaxis.value;
+	int buttonsNow = 0;
+	static int buttonsPrev = 0;
+	int joy_x = 0;
+	int joy_y = 0;
+
+	if ( axis > JOY_DEADZONE) {
+		axis -= JOY_DEADZONE;
+		event.type = Common::EVENT_MOUSEMOVE;
+	} else if ( axis < -JOY_DEADZONE ) {
+		axis += JOY_DEADZONE;
+		event.type = Common::EVENT_MOUSEMOVE;
+	} else
+		axis = 0;
+
+	if ( ev.jaxis.axis == JOY_XAXIS1) {
+		_km.x_vel = axis / _mouseSpeed;
+		_km.x_down_count = 0;
+
+	} else if (ev.jaxis.axis == JOY_YAXIS1) {
+#ifndef JOY_INVERT_Y
+		axis = -axis;
+#endif
+		_km.y_vel = -axis / _mouseSpeed;
+		_km.y_down_count = 0;
+	} else {
+		joy_x = SDL_JoystickGetAxis(_joystick, JOY_XAXIS2);
+		joy_y = SDL_JoystickGetAxis(_joystick, JOY_YAXIS2);
+
+		if (joy_x < -30000) buttonsNow |= (1 << BTN_LEFT);
+		if (joy_x >  30000) buttonsNow |= (1 << BTN_RIGHT);
+		if (joy_y < -30000) buttonsNow |= (1 << BTN_UP);
+		if (joy_y >  30000) buttonsNow |= (1 << BTN_DOWN); 
+
+		if (joy_x > 12000 && joy_y < -12000)
+			buttonsNow = (1 << BTN_UP_RIGHT);
+		if (joy_x > 12000 && joy_y > 12000)
+			buttonsNow = (1 << BTN_DOWN_RIGHT);
+		if (joy_x < -12000 && joy_y > 12000)
+			buttonsNow = (1 << BTN_DOWN_LEFT);
+		if (joy_x < -12000 && joy_y < -12000)
+			buttonsNow = (1 << BTN_UP_LEFT); 
+
+		if (buttonsNow != buttonsPrev)
+		{
+			if ((buttonsNow & (1 << BTN_LEFT)) != (buttonsPrev & (1 << BTN_LEFT)))
+			{
+				PushKeyEvent((buttonsNow & (1 << BTN_LEFT)), SDLK_KP4);
+			}
+			if ((buttonsNow & (1 << BTN_RIGHT)) != (buttonsPrev & (1 << BTN_RIGHT)))
+			{
+				PushKeyEvent((buttonsNow & (1 << BTN_RIGHT)), SDLK_KP6);
+			}
+			if ((buttonsNow & (1 << BTN_UP)) != (buttonsPrev & (1 << BTN_UP)))
+			{
+				PushKeyEvent((buttonsNow & (1 << BTN_UP)), SDLK_KP8);
+			}
+			if ((buttonsNow & (1 << BTN_DOWN)) != (buttonsPrev & (1 << BTN_DOWN)))
+			{
+				PushKeyEvent((buttonsNow & (1 << BTN_DOWN)), SDLK_KP2);
+			} 
+		
+			if ((buttonsNow & (1 << BTN_UP_RIGHT)) != (buttonsPrev & (1<< BTN_UP_RIGHT)))
+			{
+				PushKeyEvent((buttonsNow & (1 << BTN_UP_RIGHT)), SDLK_KP9);
+			}
+			if ((buttonsNow & (1 << BTN_DOWN_RIGHT)) != (buttonsPrev & (1<< BTN_DOWN_RIGHT)))
+			{
+				PushKeyEvent((buttonsNow & (1 << BTN_DOWN_RIGHT)), SDLK_KP3);
+			}
+			if ((buttonsNow & (1 << BTN_DOWN_LEFT)) != (buttonsPrev & (1<< BTN_DOWN_LEFT)))
+			{
+				PushKeyEvent((buttonsNow & (1 << BTN_DOWN_LEFT)), SDLK_KP1);
+			}
+			if ((buttonsNow & (1 << BTN_UP_LEFT)) != (buttonsPrev & (1<< BTN_UP_LEFT)))
+			{
+				PushKeyEvent((buttonsNow & (1 << BTN_UP_LEFT)), SDLK_KP7);
+			}
+		} 
+		buttonsPrev = buttonsNow;
+	}
+
+	processMouseEvent(event, _km.x, _km.y);
+
+	return true;
+}
+
+#endif
diff --git a/backends/events/xboxsdl/xboxsdl-events.h b/backends/events/xboxsdl/xboxsdl-events.h
new file mode 100644
index 0000000..bf7b5be
--- /dev/null
+++ b/backends/events/xboxsdl/xboxsdl-events.h
@@ -0,0 +1,38 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BACKENDS_EVENTS_XBOX_H
+#define BACKENDS_EVENTS_XBOX_H
+
+#include <xtl.h>
+#include "backends/events/sdl/sdl-events.h"
+
+class XboxSdlEventSource : public SdlEventSource {
+protected:
+	bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
+	bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
+	bool handleJoyHat(SDL_Event &ev, Common::Event &event);
+	bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
+	void PushKeyEvent(int state, SDLKey key);
+};
+
+#endif /* BACKEND_EVENTS_XBOX_H */
diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp
index c32ad2d..f6eb8ad 100644
--- a/backends/fs/windows/windows-fs.cpp
+++ b/backends/fs/windows/windows-fs.cpp
@@ -124,7 +124,12 @@ WindowsFilesystemNode::WindowsFilesystemNode() {
 WindowsFilesystemNode::WindowsFilesystemNode(const Common::String &p, const bool currentDir) {
 	if (currentDir) {
 		char path[MAX_PATH];
+#ifndef _XBOX
 		GetCurrentDirectory(MAX_PATH, path);
+#else
+		strcpy(path, "D:\\");
+#endif
+ 		
 		_path = path;
 	} else {
 		assert(p.size() > 0);
@@ -168,7 +173,7 @@ bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b
 	assert(_isDirectory);
 
 	if (_isPseudoRoot) {
-#ifndef _WIN32_WCE
+#if !defined(_WIN32_WCE) && !defined(_XBOX)
 		// Drives enumeration
 		TCHAR drive_buffer[100];
 		GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer);
@@ -187,6 +192,21 @@ bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b
 				entry._path = toAscii(current_drive);
 				myList.push_back(new WindowsFilesystemNode(entry));
 		}
+#elif defined(_XBOX)
+	char drive_name[10];
+	strcpy(drive_name, "D:\\");
+	if (GetVolumeInformation(drive_name, NULL, 0, NULL, NULL, NULL, NULL, 0)
+	    || (GetLastError() == ERROR_NOT_READY)) {
+
+			WindowsFilesystemNode entry;
+
+			entry._displayName = drive_name;
+			entry._isDirectory = true;
+			entry._isValid = true;
+			entry._isPseudoRoot = false;
+			entry._path = drive_name;
+			myList.push_back(new WindowsFilesystemNode(entry));			
+		}  
 #endif
 	}
 	else {
diff --git a/backends/fs/windows/windows-fs.h b/backends/fs/windows/windows-fs.h
index 351307b..a32c1d2 100644
--- a/backends/fs/windows/windows-fs.h
+++ b/backends/fs/windows/windows-fs.h
@@ -27,7 +27,11 @@
 #if defined(ARRAYSIZE)
 #undef ARRAYSIZE
 #endif
+#ifndef _XBOX
 #include <windows.h>
+#else
+#include <xtl.h>
+#endif
 // winnt.h defines ARRAYSIZE, but we want our own one...
 #undef ARRAYSIZE
 #ifdef _WIN32_WCE
@@ -38,6 +42,10 @@
 #include <stdlib.h>
 #include <tchar.h>
 
+#ifdef _XBOX
+#define INVALID_FILE_ATTRIBUTES 0xFFFFFFFF
+#endif
+
 /**
  * Implementation of the ScummVM file system API based on Windows API.
  *
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
index f3a1cad..36ddf06 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
@@ -41,6 +41,10 @@
 #include "graphics/scaler/aspect.h"
 #include "graphics/surface.h"
 
+#ifdef _XBOX
+#include "backends/platform/sdl/xbox/xboxconfig.h"
+#endif
+
 static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
 	{"1x", _s("Normal (no scaling)"), GFX_NORMAL},
 #ifdef USE_SCALERS
@@ -145,9 +149,13 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou
 #endif
 	_transactionMode(kTransactionNone) {
 
+#ifdef _XBOX
+	XboxLoadConfig();
+#else
 	if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
 		error("Could not initialize SDL: %s", SDL_GetError());
 	}
+#endif
 
 	// This is also called in initSDL(), but initializing graphics
 	// may reset it.
@@ -777,6 +785,10 @@ bool SurfaceSdlGraphicsManager::loadGFXMode() {
 	detectSupportedFormats();
 #endif
 
+#ifdef _XBOX
+	XboxSetScreen();
+#endif
+
 	if (_hwscreen == NULL) {
 		// DON'T use error(), as this tries to bring up the debug
 		// console, which WON'T WORK now that _hwscreen is hosed.
diff --git a/backends/midi/windows.cpp b/backends/midi/windows.cpp
index 828411c..d09061d 100644
--- a/backends/midi/windows.cpp
+++ b/backends/midi/windows.cpp
@@ -24,7 +24,7 @@
 
 #include "common/scummsys.h"
 
-#if defined(WIN32) && !defined(_WIN32_WCE)
+#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(_XBOX)
 
 #define WIN32_LEAN_AND_MEAN
 #include <windows.h>
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 8dff5ce..7286a59 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -24,7 +24,11 @@
 
 #ifdef WIN32
 #define WIN32_LEAN_AND_MEAN
+#ifndef _XBOX
 #include <windows.h>
+#else
+#include <xtl.h>
+#endif 
 #undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
 #endif
 
@@ -346,7 +350,23 @@ void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
 
 Common::String OSystem_SDL::getSystemLanguage() const {
 #if defined(USE_DETECTLANG) && !defined(_WIN32_WCE)
-#ifdef WIN32
+#ifdef _XBOX
+	switch(XGetLanguage()) {
+		case 1: return "en_US"; break;
+		case 2: return "ja_JP"; break;
+		case 3: return "de_DE"; break;
+		case 4: return "fr_FR"; break;
+		case 5: return "es_ES"; break;
+		case 6: return "it_IT"; break;
+		case 7: return "ko_KR"; break;
+		case 8: return "zh_CN"; break;
+		case 9: return "pt_BR"; break;
+		case 10: return "zh_CN"; break;
+		case 11: return "pl_PL"; break;
+		case 12: return "ru_RU"; break;
+		default: return "en_US"; break;
+	}
+#elif WIN32
 	// We can not use "setlocale" (at least not for MSVC builds), since it
 	// will return locales like: "English_USA.1252", thus we need a special
 	// way to determine the locale string for Win32.
diff --git a/backends/platform/sdl/win32/win32-main.cpp b/backends/platform/sdl/win32/win32-main.cpp
index 2b3e18e..0ead38b 100644
--- a/backends/platform/sdl/win32/win32-main.cpp
+++ b/backends/platform/sdl/win32/win32-main.cpp
@@ -39,10 +39,12 @@
 #include "backends/plugins/sdl/sdl-provider.h"
 #include "base/main.h"
 
+#ifndef _CONSOLE
 int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/,  LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
 	SDL_SetModuleHandle(GetModuleHandle(NULL));
 	return main(__argc, __argv);
 }
+#endif
 
 int main(int argc, char *argv[]) {
 	// Create our OSystem instance
diff --git a/backends/platform/sdl/xbox/xbox-main.cpp b/backends/platform/sdl/xbox/xbox-main.cpp
new file mode 100644
index 0000000..39caded
--- /dev/null
+++ b/backends/platform/sdl/xbox/xbox-main.cpp
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "common/scummsys.h"
+
+#ifdef _XBOX
+
+#include <xtl.h>
+
+#include "backends/platform/sdl/xbox/xbox.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+#define CUSTOM_LAUNCH_MAGIC 0xEE456777
+
+typedef struct {
+	DWORD magic;
+	CHAR szFilename[300];
+	CHAR szLaunchXBEOnExit[100];
+	CHAR szRemap_D_As[350];
+	BYTE country;
+	BYTE launchInsertedMedia;
+	BYTE executionType;
+	CHAR reserved[MAX_LAUNCH_DATA_SIZE-757];
+} CUSTOM_LAUNCH_DATA, *PCUSTOM_LAUNCH_DATA;
+
+int main(int argc, char *argv[]) {
+#ifndef _XBOX360
+	char *x_argv[100];
+	int x_argc = 1;
+	DWORD dwLaunchType;
+	LAUNCH_DATA LaunchData;
+
+	x_argv[0] = strdup("D:\\default.xbe");
+	XGetLaunchInfo(&dwLaunchType, &LaunchData);
+
+	if (dwLaunchType == LDT_TITLE && ((PCUSTOM_LAUNCH_DATA)&LaunchData)->magic == CUSTOM_LAUNCH_MAGIC)
+	{		
+		x_argv[x_argc] = strtok(((PCUSTOM_LAUNCH_DATA)&LaunchData)->szFilename, " ");
+		while (x_argv[x_argc] != NULL) {
+			x_argc++;
+			x_argv[x_argc] = strtok(NULL, " ");
+		}
+	}
+#endif
+
+	// Create our OSystem instance
+	g_system = new OSystem_Xbox();
+	assert(g_system);
+
+	// Pre initialize the backend
+	((OSystem_Xbox *)g_system)->init();
+
+
+	// Invoke the actual ScummVM main entry point:
+#ifndef _XBOX360
+	int res = scummvm_main(x_argc, x_argv);
+#else
+	int res = scummvm_main(argc, argv);
+#endif
+
+	// Free OSystem
+	delete (OSystem_Xbox *)g_system;
+
+	exit(res);
+}
+
+#endif
diff --git a/backends/platform/sdl/xbox/xbox.cpp b/backends/platform/sdl/xbox/xbox.cpp
new file mode 100644
index 0000000..7497a74
--- /dev/null
+++ b/backends/platform/sdl/xbox/xbox.cpp
@@ -0,0 +1,82 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#ifdef _XBOX
+
+#include <xtl.h>
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "backends/platform/sdl/xbox/xbox.h"
+#include "backends/saves/default/default-saves.h"
+#include "backends/events/xboxsdl/xboxsdl-events.h"
+#include "backends/fs/windows/windows-fs-factory.h"
+
+#define DEFAULT_CONFIG_FILE "scummvm.ini"
+
+void OSystem_Xbox::init() {
+	// Initialize File System Factory
+	_fsFactory = new WindowsFilesystemFactory();
+
+	// Invoke parent implementation of this method
+	OSystem_SDL::init();
+}
+
+void OSystem_Xbox::initBackend() {
+	ConfMan.set("joystick_num", 0);
+	ConfMan.registerDefault("aspect_ratio", true);
+	ConfMan.registerDefault("savepath", "D:\\saves");
+
+	// Event source
+	if (_eventSource == 0)
+		_eventSource = new XboxSdlEventSource();
+
+	// Invoke parent implementation of this method
+	OSystem_SDL::initBackend();
+}
+
+Common::String OSystem_Xbox::getDefaultConfigFileName() {
+	char configFile[MAXPATHLEN];
+
+	strcpy(configFile, "D:\\");
+	strcat(configFile, DEFAULT_CONFIG_FILE);
+
+	return configFile;
+}
+
+Common::WriteStream *OSystem_Xbox::createLogFile() {
+	// Start out by resetting _logFilePath, so that in case
+	// of a failure, we know that no log file is open.
+	_logFilePath.clear();
+
+	char logFile[MAXPATHLEN];
+
+	strcpy(logFile, "D:\\");
+	strcat(logFile, "scummvm.log");
+	Common::FSNode file(logFile);
+	return file.createWriteStream();
+}
+
+#endif
diff --git a/backends/platform/sdl/xbox/xbox.h b/backends/platform/sdl/xbox/xbox.h
new file mode 100644
index 0000000..33f65c9
--- /dev/null
+++ b/backends/platform/sdl/xbox/xbox.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PLATFORM_SDL_XBOX_H
+#define PLATFORM_SDL_XBOX_H
+
+#include "backends/platform/sdl/sdl.h"
+
+class OSystem_Xbox : public OSystem_SDL {
+public:
+	virtual void init();
+	virtual void initBackend();
+
+protected:
+	/**
+	 * The path of the currently open log file, if any.
+	 *
+	 * @note This is currently a string and not an FSNode for simplicity;
+	 * e.g. we don't need to include fs.h here, and currently the
+	 * only use of this value is to use it to open the log file in an
+	 * editor; for that, we need it only as a string anyway.
+	 */
+	Common::String _logFilePath;
+
+	virtual Common::String getDefaultConfigFileName();
+	virtual Common::WriteStream *createLogFile();
+};
+
+#endif
diff --git a/backends/platform/sdl/xbox/xboxconfig.cpp b/backends/platform/sdl/xbox/xboxconfig.cpp
new file mode 100644
index 0000000..44c4bb3
--- /dev/null
+++ b/backends/platform/sdl/xbox/xboxconfig.cpp
@@ -0,0 +1,86 @@
+#ifdef _XBOX
+
+#include <xtl.h>
+#include "xboxconfig.h"
+#include "stdlib.h"
+
+#include <SDL.h>
+
+#include "SDL_config_lib.h"
+#include "SDL_config_auto_tests.h"
+
+int xpos = 0;
+int ypos = 0;
+int xstretch = 0;
+int ystretch = 0;
+
+#ifndef _XBOX360
+int flickerfilter = 1;
+int m720p = 1;
+LPDIRECT3DDEVICE8 D3D_Device;
+#endif
+
+/*  ----------------------------------------- */
+
+CFG_File config;
+int result;
+
+/*  ----------------------------------------- */
+
+void XboxSetScreen (void)
+{
+#ifndef _XBOX360
+if (flickerfilter>5) flickerfilter=5;
+ else if (flickerfilter<0) flickerfilter=0;
+IDirect3DDevice8_SetFlickerFilter(D3D_Device, flickerfilter);
+#endif
+SDL_XBOX_SetScreenPosition(xpos, ypos);
+SDL_XBOX_SetScreenStretch(xstretch, ystretch);
+SDL_ShowCursor(SDL_DISABLE);
+}
+
+void XboxLoadConfig (void)
+ {
+  int result = CFG_OpenFile("D:\\xbox.cfg", &config );
+  Uint32 flags = SDL_INIT_VIDEO;
+
+  /* CFG_OpenFile returns value, that allows you to check if everything went right, or do we have problems */
+  if ( CFG_ERROR == result )
+   {
+    result = CFG_OpenFile((0), &config );
+   }
+
+  xpos = CFG_ReadInt("xpos", 0);
+  ypos = CFG_ReadInt("ypos", 0);
+  xstretch = CFG_ReadInt("xstretch", 0);
+  ystretch = CFG_ReadInt("ystretch", 0);
+
+#ifndef _XBOX360
+  flickerfilter = CFG_ReadInt("flickerfilter", 1);
+  if (flickerfilter>5) flickerfilter=5;
+	else if (flickerfilter<0) flickerfilter=0;
+
+  m720p = CFG_ReadInt("720p", 1);
+  if (m720p) flags |= SDL_INIT_VIDEO720;
+#endif
+  SDL_Init(flags);
+ }
+
+ void XboxSaveConfig (void)
+ {
+	CFG_WriteInt("xpos", xpos);
+	CFG_WriteInt("ypos", ypos);
+	CFG_WriteInt("xstretch", xstretch);
+	CFG_WriteInt("ystretch", ystretch);
+#ifndef _XBOX360
+	CFG_WriteInt("flickerfilter", flickerfilter);
+	CFG_WriteInt("720p", m720p);
+#endif
+
+	CFG_SaveFile("D:\\xbox.cfg", CFG_SORT_ORIGINAL, CFG_COMPRESS_OUTPUT);
+
+  /* Close selected file (we would pass to it 'config' variable instead of 0, if it wasn't selected) */
+	CFG_CloseFile(0);
+
+ }
+#endif
diff --git a/backends/platform/sdl/xbox/xboxconfig.h b/backends/platform/sdl/xbox/xboxconfig.h
new file mode 100644
index 0000000..c7d057d
--- /dev/null
+++ b/backends/platform/sdl/xbox/xboxconfig.h
@@ -0,0 +1,19 @@
+#ifndef __XBOXCONFIG_H__
+#define __XBOXCONFIG_H__
+
+#ifdef _XBOX
+
+#ifdef  __cplusplus
+extern "C" {
+#endif
+
+void XboxSetScreen (void);
+void XboxLoadConfig (void);
+void XboxSaveConfig (void);
+
+#endif
+
+#ifdef  __cplusplus
+}
+#endif
+#endif /* __XBOXCONFIG_H__ */
diff --git a/backends/platform/sdl/xbox/xboxmissing.c b/backends/platform/sdl/xbox/xboxmissing.c
new file mode 100644
index 0000000..6b65b36
--- /dev/null
+++ b/backends/platform/sdl/xbox/xboxmissing.c
@@ -0,0 +1,129 @@
+
+#ifdef _XBOX
+
+#undef FindFirstFileA
+
+#include <direct.h>
+#include <io.h>
+#include <malloc.h>
+#include <stdio.h>
+#include <xtl.h>
+
+#undef chdir
+
+int chdir(const char* szKey)
+{
+	return 0;
+}
+
+char* getenv(const char* szKey)
+{
+	return NULL;
+}
+
+int putenv(const char* szKey)
+{
+	return 0;
+}
+
+char* getcwd(const char* szKey)
+{
+	return 0;
+}
+
+void XExit(void)
+{
+	XboxSaveConfig();
+#ifdef _XBOX360
+	XLaunchNewImage(XLAUNCH_KEYWORD_DASH, 0);
+#else
+	XLaunchNewImage(NULL,NULL);
+#endif
+}
+
+void backslash(char *s)
+{
+	while(*s)
+	{
+		if(*s == '/')
+		*s = '\\';
+		s++;
+	}
+}  
+
+char *xbox_renamer(const char *oldname)
+{
+	static char newname[512];
+	
+	memset(newname, 0, sizeof(newname));
+
+	if (oldname[0] == '.') sprintf(newname, "D:%s", ++oldname);
+		else if (oldname[1] == ':') strcpy(newname, oldname);
+			else if ((oldname[0] == '/') || (oldname[0] == '\\')) sprintf(newname, "D:%s", oldname);
+				else sprintf(newname, "D:\\%s", oldname);
+
+	backslash(newname);
+	return(newname);
+} 
+
+#undef fopen
+
+FILE *fopex(const char *file, const char *mode)
+{
+	return fopen(xbox_renamer(file), mode);
+}
+
+#undef open
+
+int opex(const char *path, int mode, int protection)
+{
+	return open(xbox_renamer(path), mode, protection);
+}
+
+#undef mkdir
+
+int mkdix(const char *dir)
+{
+	return mkdir(xbox_renamer(dir));
+}
+
+#undef unlink
+
+int unlinx(const char *file)
+{
+	return unlink(xbox_renamer(file));
+}
+
+#undef stat
+
+int stax (const char *path, struct stat *buffer)
+{
+#ifndef _XBOX360
+	return stat(xbox_renamer(path), buffer);
+#endif
+}
+
+
+WINBASEAPI HANDLE WINAPI FindFirstFilex(IN LPCSTR lpFileName, OUT LPWIN32_FIND_DATA lpFindFileData)
+{
+	return FindFirstFile(xbox_renamer(lpFileName), lpFindFileData);
+}
+
+void exix (int code)
+{
+	XExit();
+}
+
+void XFreeMem(void)
+{
+	MEMORYSTATUS stat;
+	static char         g_debugLoggerString[1024];
+	CHAR strOut[1024], *pstrOut;
+
+	// Get the memory status.
+	GlobalMemoryStatus( &stat );
+	sprintf(g_debugLoggerString, "Free Mem = %d\n", (int)(stat.dwAvailPhys));
+	OutputDebugString(g_debugLoggerString);
+}
+ 
+#endif
diff --git a/backends/platform/sdl/xbox/xboxmissing.h b/backends/platform/sdl/xbox/xboxmissing.h
new file mode 100644
index 0000000..b7f132c
--- /dev/null
+++ b/backends/platform/sdl/xbox/xboxmissing.h
@@ -0,0 +1,21 @@
+#ifndef __XBOXMISSING_H__
+#define __XBOXMISSING_H__
+
+#ifdef _XBOX
+
+#ifdef  __cplusplus
+extern "C" {
+#endif
+
+char* getenv(const char* szKey);
+int putenv(const char* szKey);
+//char* getcwd(const char* szKey);
+void XExit(void);
+void backslash(char *s);
+
+#endif
+
+#ifdef  __cplusplus
+}
+#endif
+#endif /* __XBOXMISSING_H__ */
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 6550f60..c325b37 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -54,7 +54,7 @@ static const char USAGE_STRING[] =
 ;
 
 // DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
-#if defined(__SYMBIAN32__) || defined(__GP32__) || defined(ANDROID) || defined(__DS__)
+#if defined(__SYMBIAN32__) || defined(__GP32__) || defined(ANDROID) || defined(__DS__) || defined(_XBOX)
 static const char HELP_STRING[] = "NoUsageString"; // save more data segment space
 #else
 static const char HELP_STRING[] =
@@ -151,7 +151,7 @@ static void usage(const char *s, ...) {
 	vsnprintf(buf, STRINGBUFLEN, s, va);
 	va_end(va);
 
-#if !(defined(__GP32__) || defined (__SYMBIAN32__) || defined(__DS__))
+#if !(defined(__GP32__) || defined (__SYMBIAN32__) || defined(__DS__) || defined(_XBOX))
 	printf(USAGE_STRING, s_appName, buf, s_appName, s_appName);
 #endif
 	exit(1);
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 3e18e0e..882f840 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -193,7 +193,7 @@ public:
 		// static/dynamic plugin, like it's done for the engines
 		LINK_PLUGIN(AUTO)
 		LINK_PLUGIN(NULL)
-		#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
+		#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && !defined(_XBOX)
 		LINK_PLUGIN(WINDOWS)
 		#endif
 		#if defined(USE_ALSA)
diff --git a/common/endian.h b/common/endian.h
index 9cb7038..6331b4c 100644
--- a/common/endian.h
+++ b/common/endian.h
@@ -93,7 +93,7 @@
 	}
 
 // test for MSVC 7 or newer
-#elif defined(_MSC_VER) && _MSC_VER >= 1300
+#elif defined(_MSC_VER) && (_MSC_VER >= 1400)
 
 	FORCEINLINE uint32 SWAP_BYTES_32(uint32 a) {
 		return _byteswap_ulong(a);
diff --git a/common/math.h b/common/math.h
index f787b84..7c27dc7 100644
--- a/common/math.h
+++ b/common/math.h
@@ -26,7 +26,7 @@
 #define COMMON_MATH_H
 
 #include "common/scummsys.h"
-#ifdef _MSC_VER
+#if defined(_MSC_VER) && !defined(_XBOX)
 // HACK:
 // intrin.h on MSVC includes setjmp.h, which will fail compiling due to our
 // forbidden symbol colde. Since we also can not assure that defining
@@ -88,7 +88,7 @@ inline int intLog2(uint32 v) {
 		// limits.h
 		return (sizeof(unsigned int) * 8 - 1) - __builtin_clz(v);
 }
-#elif defined(_MSC_VER)
+#elif defined(_MSC_VER) && !defined(_DEBUG) && !defined(_XBOX)
 inline int intLog2(uint32 v) {
 	unsigned long result = 0;
 	unsigned char nonZero = _BitScanReverse(&result, v);
diff --git a/common/scummsys.h b/common/scummsys.h
index fbd5bb5..e747a72 100644
--- a/common/scummsys.h
+++ b/common/scummsys.h
@@ -184,11 +184,11 @@
 		#define SCUMM_LITTLE_ENDIAN
 		#define SCUMM_NEED_ALIGNMENT
 
-	#elif defined(_WIN32_WCE) || defined(_MSC_VER) || defined(__MINGW32__)
+	#elif (defined(_WIN32_WCE) || defined(_MSC_VER) || defined(__MINGW32__)) && !defined(_XBOX360)
 
 		#define SCUMM_LITTLE_ENDIAN
 
-	#elif defined(__amigaos4__) || defined(__N64__) || defined(__WII__)
+	#elif defined(__amigaos4__) || defined(__N64__) || defined(__WII__) || defined(_XBOX360)
 
 		#define SCUMM_BIG_ENDIAN
 		#define SCUMM_NEED_ALIGNMENT
diff --git a/common/stream.h b/common/stream.h
index 26c04e5..e7d793d 100644
--- a/common/stream.h
+++ b/common/stream.h
@@ -27,6 +27,10 @@
 #include "common/scummsys.h"
 #include "common/str.h"
 
+#ifdef _XBOX360
+#define FORCEINLINE __forceinline
+#endif
+
 namespace Common {
 
 class SeekableReadStream;
diff --git a/common/translation.cpp b/common/translation.cpp
index 3570e8c..b2b5762 100644
--- a/common/translation.cpp
+++ b/common/translation.cpp
@@ -21,7 +21,11 @@
 
 #if defined(WIN32)
 #define WIN32_LEAN_AND_MEAN
+#ifndef _XBOX
 #include <windows.h>
+#else
+#include <xtl.h>
+#endif
 // winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
 #undef ARRAYSIZE
 #endif
diff --git a/dists/xbox/ScummVM.sln b/dists/xbox/ScummVM.sln
new file mode 100644
index 0000000..7e3c81d
--- /dev/null
+++ b/dists/xbox/ScummVM.sln
@@ -0,0 +1,27 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ScummVM", "ScummVM.vcproj", "{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}"
+	ProjectSection(ProjectDependencies) = postProject
+	EndProjectSection
+EndProject
+Global
+	GlobalSection(SolutionConfiguration) = preSolution
+		Debug = Debug
+		Release = Release
+		Xbox Debug = Xbox Debug
+		Xbox Release = Xbox Release
+	EndGlobalSection
+	GlobalSection(ProjectConfiguration) = postSolution
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Debug.ActiveCfg = Debug|Win32
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Debug.Build.0 = Debug|Win32
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Release.ActiveCfg = Release|Win32
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Release.Build.0 = Release|Win32
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Xbox Debug.ActiveCfg = Xbox_Debug|Xbox
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Xbox Debug.Build.0 = Xbox_Debug|Xbox
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Xbox Release.ActiveCfg = Xbox_Release|Xbox
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Xbox Release.Build.0 = Xbox_Release|Xbox
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+	EndGlobalSection
+	GlobalSection(ExtensibilityAddIns) = postSolution
+	EndGlobalSection
+EndGlobal
diff --git a/dists/xbox/ScummVM.vcproj b/dists/xbox/ScummVM.vcproj
new file mode 100644
index 0000000..0f7c02d
--- /dev/null
+++ b/dists/xbox/ScummVM.vcproj
@@ -0,0 +1,32506 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="7.10"
+	Name="ScummVM"
+	ProjectGUID="{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}"
+	RootNamespace="ScummVM"
+	Keyword="Win32Proj">
+	<Platforms>
+		<Platform
+			Name="Win32"/>
+		<Platform
+			Name="Xbox"/>
+	</Platforms>
+	<Configurations>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory="Debug"
+			IntermediateDirectory="Debug"
+			ConfigurationType="1"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				AdditionalIncludeDirectories="..\..;..\..\engines;"
+				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;SDL_BACKEND;_USE_MATH_DEFINES;USE_SAVEGAME_TIMESTAMP;USE_ZLIB;USE_MAD;USE_VORBIS;USE_FLAC;USE_FLUIDSYNTH;USE_FAAD;USE_MT32EMU;USE_SCALERS;USE_HQ_SCALERS;USE_RGB_COLOR;USE_NASM;USE_TRANSLATION;USE_DETECTLANG;USE_INDEO3;USE_BINK;ENABLE_VKEYBD;ENABLE_AGI;ENABLE_AGOS;ENABLE_AGOS2;ENABLE_CINE;ENABLE_CRUISE;ENABLE_DRACI;ENABLE_DRASCULA;ENABLE_GOB;ENABLE_GROOVIE;ENABLE_HUGO;ENABLE_KYRA;ENABLE_LOL;ENABLE_LURE;ENABLE_MADE;ENABLE_MOHAWK;ENABLE_PARALLACTION;ENABLE_QUEEN;ENABLE_SAGA;ENABLE_IHNM;ENABLE_SCI;ENABLE_SCUMM;ENABLE_SCUMM_7_8;ENABLE_HE;ENABLE_SKY;ENABLE_SWORD1;ENABLE_SWORD2;ENABLE_TEENAGENT;ENABLE_TOON;ENABLE_TOUCHE;ENABLE_TSAGE;ENABLE_TUCKER"
+				MinimalRebuild="TRUE"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="2"
+				UsePrecompiledHeader="0"
+				WarningLevel="0"
+				Detect64BitPortabilityProblems="FALSE"
+				DebugInformationFormat="4"
+				CompileAs="0"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib SDL.lib SDLmain.lib fluidsynth_lib_debug.lib libflac.lib libmad.lib ogg.lib libvorbis_static.lib zlib.lib faad.lib"
+				OutputFile="$(OutDir)/ScummVM.exe"
+				LinkIncremental="2"
+				GenerateDebugInformation="TRUE"
+				ProgramDatabaseFile="$(OutDir)/ScummVM.pdb"
+				SubSystem="1"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Xbox"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1">
+			<Tool
+				Name="VCCLCompilerTool"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="XboxDeploymentTool"/>
+			<Tool
+				Name="XboxImageTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory="Release"
+			IntermediateDirectory="Release"
+			ConfigurationType="1"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="3"
+				AdditionalIncludeDirectories="..\..;..\..\engines;"
+				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;RELEASE_BUILD;SDL_BACKEND;_USE_MATH_DEFINES;USE_SAVEGAME_TIMESTAMP;USE_ZLIB;USE_MAD;USE_VORBIS;USE_FLAC;USE_FLUIDSYNTH;USE_FAAD;USE_MT32EMU;USE_SCALERS;USE_HQ_SCALERS;USE_RGB_COLOR;USE_NASM;USE_TRANSLATION;USE_DETECTLANG;USE_INDEO3;USE_BINK;ENABLE_VKEYBD;ENABLE_AGI;ENABLE_AGOS;ENABLE_AGOS2;ENABLE_CINE;ENABLE_CRUISE;ENABLE_DRACI;ENABLE_DRASCULA;ENABLE_GOB;ENABLE_GROOVIE;ENABLE_HUGO;ENABLE_KYRA;ENABLE_LOL;ENABLE_LURE;ENABLE_MADE;ENABLE_MOHAWK;ENABLE_PARALLACTION;ENABLE_QUEEN;ENABLE_SAGA;ENABLE_IHNM;ENABLE_SCI;ENABLE_SCUMM;ENABLE_SCUMM_7_8;ENABLE_HE;ENABLE_SKY;ENABLE_SWORD1;ENABLE_SWORD2;ENABLE_TEENAGENT;ENABLE_TINSEL;ENABLE_TOON;ENABLE_TOUCHE;ENABLE_TSAGE;ENABLE_TUCKER"
+				RuntimeLibrary="2"
+				UsePrecompiledHeader="0"
+				WarningLevel="0"
+				Detect64BitPortabilityProblems="FALSE"
+				DebugInformationFormat="0"
+				CompileAs="0"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib SDL.lib SDLmain.lib fluidsynth_lib.lib libflac.lib libmad.lib ogg.lib libvorbis_static.lib libpng.lib zlib.lib faad.lib"
+				OutputFile="$(OutDir)/ScummVM.exe"
+				LinkIncremental="1"
+				IgnoreDefaultLibraryNames=""
+				GenerateDebugInformation="FALSE"
+				SubSystem="1"
+				OptimizeReferences="2"
+				EnableCOMDATFolding="2"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release|Xbox"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1">
+			<Tool
+				Name="VCCLCompilerTool"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="XboxDeploymentTool"/>
+			<Tool
+				Name="XboxImageTool"/>
+		</Configuration>
+		<Configuration
+			Name="Xbox_Debug|Win32"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1">
+			<Tool
+				Name="VCCLCompilerTool"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Xbox_Debug|Xbox"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="2"
+				AdditionalIncludeDirectories="..\..;..\..\engines;"
+				PreprocessorDefinitions="_DEBUG;_XBOX;WIN32;strcasecmp=stricmp;fopen=fopex;open=opex;mkdir=mkdix;unlink=unlinx;stat=stax;exit=exix;FindFirstFileA=FindFirstFilex;SDL_BACKEND;_USE_MATH_DEFINES;USE_SAVEGAME_TIMESTAMP;USE_ZLIB;USE_MAD;USE_VORBIS;USE_FLAC;USE_FLUIDSYNTH;USE_FAAD;USE_SCALERS;USE_HQ_SCALERS;USE_RGB_COLOR;USE_NASM;USE_TRANSLATION;USE_DETECTLANG;USE_INDEO3;USE_BINK;ENABLE_VKEYBD;ENABLE_AGI;ENABLE_AGOS;ENABLE_AGOS2;ENABLE_CINE;ENABLE_CRUISE;ENABLE_DRACI;ENABLE_DRASCULA;ENABLE_GOB;ENABLE_GROOVIE;ENABLE_HUGO;ENABLE_KYRA;ENABLE_LOL;ENABLE_LURE;ENABLE_MADE;ENABLE_MOHAWK;ENABLE_PARALLACTION;ENABLE_QUEEN;ENABLE_SAGA;ENABLE_IHNM;ENABLE_SCI;ENABLE_SCUMM;ENABLE_SCUMM_7_8;ENABLE_HE;ENABLE_SKY;ENABLE_SWORD1;ENABLE_SWORD2;ENABLE_TEENAGENT;ENABLE_TOON;ENABLE_TOUCHE;ENABLE_TSAGE;ENABLE_TUCKER"
+				MinimalRebuild="TRUE"
+				ExceptionHandling="FALSE"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				EnableEnhancedInstructionSet="1"
+				UsePrecompiledHeader="0"
+				WarningLevel="0"
+				Detect64BitPortabilityProblems="FALSE"
+				DebugInformationFormat="4"
+				CompileAs="0"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="xapilibd.lib d3d8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xactengd.lib xsndtrkd.lib xvoiced.lib xonlined.lib xboxkrnl.lib xbdm.lib d:\Dev\xbox\xProjects\libsdlx\Release\libSDLx.lib SDL_config.lib zlib.lib libmad.lib fluidsynth_lib.lib libFLAC.lib faad.lib"
+				OutputFile="$(OutDir)/$(ProjectName).exe"
+				LinkIncremental="2"
+				IgnoreDefaultLibraryNames="MSVCRT.lib"
+				GenerateDebugInformation="TRUE"
+				ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
+				SubSystem="2"
+				OptimizeForWindows98="1"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="XboxDeploymentTool"
+				RemotePath="xf:\devkit\$(SolutionName)\$(TargetName).xbe"/>
+			<Tool
+				Name="XboxImageTool"
+				StackSize="0x50000"
+				IncludeDebugInfo="TRUE"
+				NoLibWarn="TRUE"/>
+		</Configuration>
+		<Configuration
+			Name="Xbox_Release|Win32"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1">
+			<Tool
+				Name="VCCLCompilerTool"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Xbox_Release|Xbox"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="3"
+				FavorSizeOrSpeed="2"
+				OmitFramePointers="TRUE"
+				AdditionalIncludeDirectories="..\..;..\..\engines;"
+				PreprocessorDefinitions="NDEBUG;_XBOX;WIN32;strcasecmp=stricmp;fopen=fopex;open=opex;mkdir=mkdix;unlink=unlinx;stat=stax;exit=exix;FindFirstFileA=FindFirstFilex;RELEASE_BUILD;SDL_BACKEND;_USE_MATH_DEFINES;USE_SAVEGAME_TIMESTAMP;USE_ZLIB;USE_MAD;USE_VORBIS;USE_FLAC;USE_FLUIDSYNTH;USE_FAAD;USE_SCALERS;USE_HQ_SCALERS;USE_RGB_COLOR;USE_NASM;USE_TRANSLATION;USE_DETECTLANG;USE_INDEO3;USE_BINK;ENABLE_VKEYBD;ENABLE_AGI;ENABLE_AGOS;ENABLE_AGOS2;ENABLE_CINE;ENABLE_CRUISE;ENABLE_DRACI;ENABLE_DRASCULA;ENABLE_GOB;ENABLE_GROOVIE;ENABLE_HUGO;ENABLE_KYRA;ENABLE_LOL;ENABLE_LURE;ENABLE_MADE;ENABLE_MOHAWK;ENABLE_PARALLACTION;ENABLE_QUEEN;ENABLE_SAGA;ENABLE_IHNM;ENABLE_SCI;ENABLE_SCUMM;ENABLE_SCUMM_7_8;ENABLE_HE;ENABLE_SKY;ENABLE_SWORD1;ENABLE_SWORD2;ENABLE_TEENAGENT;ENABLE_TINSEL;ENABLE_TOON;ENABLE_TOUCHE;ENABLE_TSAGE;ENABLE_TUCKER"
+				StringPooling="TRUE"
+				MinimalRebuild="FALSE"
+				BasicRuntimeChecks="0"
+				RuntimeLibrary="0"
+				BufferSecurityCheck="TRUE"
+				EnableFunctionLevelLinking="TRUE"
+				EnableEnhancedInstructionSet="1"
+				WarningLevel="0"
+				DebugInformationFormat="0"
+				CompileAs="0"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="xapilib.lib d3d8.lib xgraphics.lib dsound.lib dmusic.lib xacteng.lib xsndtrk.lib xvoice.lib xonlines.lib xboxkrnl.lib d:\Dev\xbox\xProjects\libsdlx\Release\libSDLx.lib zlibASM.lib libmad.lib fluidsynth_lib.lib libFLAC.lib SDL_config.lib faad.lib"
+				LinkIncremental="1"
+				IgnoreDefaultLibraryNames="libc.lib;MSVCRT.lib"
+				GenerateDebugInformation="FALSE"
+				ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
+				OptimizeReferences="2"
+				EnableCOMDATFolding="2"
+				SetChecksum="TRUE"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"
+				CommandLine="bundler xbelogo\titleimage.rdf -o xbelogo\titleimage.xbx
+bundler xbelogo\saveimage.rdf -o xbelogo\saveimage.xbx
+"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="XboxDeploymentTool"
+				RemotePath="xf:\devkit\$(SolutionName)\$(TargetName).xbe"/>
+			<Tool
+				Name="XboxImageTool"
+				StackSize="0x40000"
+				IncludeDebugInfo="FALSE"
+				NoLibWarn="TRUE"
+				TitleID="0xa100850"
+				TitleName="ScummVM"
+				TitleImage="$(ProjectDir)xbelogo\titleimage.xbx"
+				SaveGameImage="$(ProjectDir)xbelogo\saveimage.xbx"/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+			<Filter
+				Name="audio"
+				Filter="">
+				<File
+					RelativePath="..\..\audio\audiostream.cpp">
+					<FileConfiguration
+						Name="Debug|Win32">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Win32">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Xbox_Debug|Xbox">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Xbox_Release|Xbox">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\..\audio\fmopl.cpp">
+					<FileConfiguration
+						Name="Debug|Win32">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Win32">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Xbox_Debug|Xbox">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Xbox_Release|Xbox">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\..\audio\mididrv.cpp">
+					<FileConfiguration
+						Name="Debug|Win32">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Win32">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Xbox_Debug|Xbox">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Xbox_Release|Xbox">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\..\audio\midiparser.cpp">
+					<FileConfiguration
+						Name="Debug|Win32">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Win32">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Xbox_Debug|Xbox">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Xbox_Release|Xbox">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\..\audio\midiparser_smf.cpp">
+					<FileConfiguration
+						Name="Debug|Win32">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Win32">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Xbox_Debug|Xbox">
+						<Tool
+							Name="VCCLCompilerTool"
+							ObjectFile="$(IntDir)/audio/"/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Xbox_Release|Xbox">
+						<Tool
+							Name="VCCLCompilerTool"
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diff --git a/dists/xbox/xbelogo/saveimage.rdf b/dists/xbox/xbelogo/saveimage.rdf
new file mode 100644
index 0000000..2c281e5
--- /dev/null
+++ b/dists/xbox/xbelogo/saveimage.rdf
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+{
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+}
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diff --git a/dists/xbox/xbelogo/titleimage.rdf b/dists/xbox/xbelogo/titleimage.rdf
new file mode 100644
index 0000000..e258c76
--- /dev/null
+++ b/dists/xbox/xbelogo/titleimage.rdf
@@ -0,0 +1,7 @@
+Texture titleimage
+{
+   Source titleimage.png
+   Format D3DFMT_DXT1
+   Width 128
+   Height 128
+}
diff --git a/dists/xbox360/ScummVM.sln b/dists/xbox360/ScummVM.sln
new file mode 100644
index 0000000..3ff7035
--- /dev/null
+++ b/dists/xbox360/ScummVM.sln
@@ -0,0 +1,19 @@
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ScummVM", "ScummVM.vcproj", "{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Xbox 360 = Debug|Xbox 360
+		Release|Xbox 360 = Release|Xbox 360
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
+		{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}.Release|Xbox 360.Build.0 = Release|Xbox 360
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal
diff --git a/dists/xbox360/ScummVM.vcproj b/dists/xbox360/ScummVM.vcproj
new file mode 100644
index 0000000..a3f32d3
--- /dev/null
+++ b/dists/xbox360/ScummVM.vcproj
@@ -0,0 +1,23948 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="9,00"
+	Name="ScummVM"
+	ProjectGUID="{005C0895-A3D3-4BFC-8985-0DEAF3CD9149}"
+	RootNamespace="ScummVM"
+	Keyword="Win32Proj"
+	TargetFrameworkVersion="131072"
+	>
+	<Platforms>
+		<Platform
+			Name="Xbox 360"
+		/>
+	</Platforms>
+	<ToolFiles>
+	</ToolFiles>
+	<Configurations>
+		<Configuration
+			Name="Debug|Xbox 360"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			UseOfMFC="-1"
+			UseOfATL="0"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				CommandLine=""
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				Optimization="2"
+				AdditionalIncludeDirectories="..\..;..\..\engines"
+				PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX360;WIN32;RELEASE_BUILD;SDL_BACKEND;strcasecmp=stricmp;fopen=fopex;open=opex;mkdir=mkdix;unlink=unlinx;stat=stax;exit=exix;FindFirstFileA=FindFirstFilex;USE_SAVEGAME_TIMESTAMP;USE_ZLIB;USE_MAD;USE_VORBIS;USE_FLAC;USE_FLUIDSYNTH;USE_FAAD;USE_MT32EMU;USE_SCALERS;USE_HQ_SCALERS;USE_RGB_COLOR;USE_TRANSLATION;USE_DETECTLANG;USE_INDEO3;USE_BINK;ENABLE_VKEYBD;ENABLE_AGI;ENABLE_AGOS;ENABLE_AGOS2;ENABLE_CINE;ENABLE_CRUISE;ENABLE_DRACI;ENABLE_DRASCULA;ENABLE_GOB;ENABLE_GROOVIE;ENABLE_HUGO;ENABLE_KYRA;ENABLE_LOL;ENABLE_LURE;ENABLE_MADE;ENABLE_MOHAWK;ENABLE_PARALLACTION;ENABLE_QUEEN;ENABLE_SAGA;ENABLE_IHNM;ENABLE_SCI;ENABLE_SCUMM;ENABLE_SCUMM_7_8;ENABLE_HE;ENABLE_SKY;ENABLE_SWORD1;ENABLE_SWORD2;ENABLE_TEENAGENT;ENABLE_TINSEL;ENABLE_TOON;ENABLE_TOUCHE;ENABLE_TSAGE;ENABLE_TUCKER"
+				StringPooling="true"
+				MinimalRebuild="true"
+				ExceptionHandling="0"
+				BasicRuntimeChecks="0"
+				RuntimeLibrary="0"
+				BufferSecurityCheck="true"
+				EnableFunctionLevelLinking="true"
+				UsePrecompiledHeader="0"
+				ObjectFile="$(IntDir)\"
+				WarningLevel="0"
+				DebugInformationFormat="4"
+				CompileAs="0"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCX360LinkerTool"
+				AdditionalDependencies="d3d9.lib d3dx9.lib xgraphics.lib xapilib.lib xaudio2.lib x3daudio.lib xmcore.lib libSDLx360.lib Vorbis.lib zlib.lib libfaad.lib libFLAC.lib libmad.lib fluidsynth.lib SDL_Config.lib"
+				LinkIncremental="1"
+				AdditionalLibraryDirectories=""
+				IgnoreDefaultLibraryNames=""
+				GenerateDebugInformation="true"
+				ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
+				OptimizeReferences="2"
+				EnableCOMDATFolding="2"
+				SetChecksum="true"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCX360ImageTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCX360DeploymentTool"
+				DeploymentType="0"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+			<DebuggerTool
+			/>
+		</Configuration>
+		<Configuration
+			Name="Release|Xbox 360"
+			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+			IntermediateDirectory="$(ConfigurationName)"
+			ConfigurationType="1"
+			UseOfMFC="-1"
+			UseOfATL="0"
+			>
+			<Tool
+				Name="VCPreBuildEventTool"
+				CommandLine=""
+			/>
+			<Tool
+				Name="VCCustomBuildTool"
+			/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"
+			/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"
+			/>
+			<Tool
+				Name="VCMIDLTool"
+			/>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="2"
+				EnableIntrinsicFunctions="true"
+				FavorSizeOrSpeed="1"
+				WholeProgramOptimization="false"
+				AdditionalIncludeDirectories="..\..;..\..\engines"
+				PreprocessorDefinitions="NDEBUG;_XBOX;_XBOX360;WIN32;RELEASE_BUILD;SDL_BACKEND;strcasecmp=stricmp;fopen=fopex;open=opex;mkdir=mkdix;unlink=unlinx;stat=stax;exit=exix;FindFirstFileA=FindFirstFilex;USE_SAVEGAME_TIMESTAMP;USE_ZLIB;USE_MAD;USE_VORBIS;USE_FLAC;USE_FLUIDSYNTH;USE_FAAD;USE_MT32EMU;USE_SCALERS;USE_HQ_SCALERS;USE_RGB_COLOR;USE_TRANSLATION;USE_DETECTLANG;USE_INDEO3;USE_BINK;ENABLE_VKEYBD;ENABLE_AGI;ENABLE_AGOS;ENABLE_AGOS2;ENABLE_CINE;ENABLE_CRUISE;ENABLE_DRACI;ENABLE_DRASCULA;ENABLE_GOB;ENABLE_GROOVIE;ENABLE_HUGO;ENABLE_KYRA;ENABLE_LOL;ENABLE_LURE;ENABLE_MADE;ENABLE_MOHAWK;ENABLE_PARALLACTION;ENABLE_QUEEN;ENABLE_SAGA;ENABLE_IHNM;ENABLE_SCI;ENABLE_SCUMM;ENABLE_SCUMM_7_8;ENABLE_HE;ENABLE_SKY;ENABLE_SWORD1;ENABLE_SWORD2;ENABLE_TEENAGENT;ENABLE_TINSEL;ENABLE_TOON;ENABLE_TOUCHE;ENABLE_TSAGE;ENABLE_TUCKER"
+				StringPooling="true"
+				MinimalRebuild="false"
+				ExceptionHandling="0"
+				BasicRuntimeChecks="0"
+				RuntimeLibrary="0"
+				BufferSecurityCheck="false"
+				EnableFunctionLevelLinking="true"
+				TreatWChar_tAsBuiltInType="false"
+				UsePrecompiledHeader="0"
+				ObjectFile="$(IntDir)\"
+				WarningLevel="0"
+				DebugInformationFormat="0"
+				CompileAs="0"
+				TrapIntegerDivides="true"
+				Prescheduling="true"
+			/>
+			<Tool
+				Name="VCManagedResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCResourceCompilerTool"
+			/>
+			<Tool
+				Name="VCPreLinkEventTool"
+			/>
+			<Tool
+				Name="VCX360LinkerTool"
+				AdditionalDependencies="d3d9.lib d3dx9.lib xgraphics.lib xapilib.lib xaudio2.lib x3daudio.lib xmcore.lib libSDLx360.lib Vorbis.lib zlib.lib libfaad.lib libFLAC.lib libmad.lib fluidsynth.lib SDL_Config.lib"
+				LinkIncremental="1"
+				AdditionalLibraryDirectories=""
+				IgnoreDefaultLibraryNames=""
+				GenerateDebugInformation="false"
+				ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
+				OptimizeReferences="2"
+				EnableCOMDATFolding="2"
+				LinkTimeCodeGeneration="0"
+				SetChecksum="true"
+			/>
+			<Tool
+				Name="VCALinkTool"
+			/>
+			<Tool
+				Name="VCX360ImageTool"
+			/>
+			<Tool
+				Name="VCBscMakeTool"
+			/>
+			<Tool
+				Name="VCX360DeploymentTool"
+				DeploymentType="0"
+			/>
+			<Tool
+				Name="VCPostBuildEventTool"
+			/>
+			<DebuggerTool
+			/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+			>
+			<Filter
+				Name="engines"
+				>
+				<File
+					RelativePath="..\..\engines\advancedDetector.cpp"
+					>
+					<FileConfiguration
+						Name="Debug|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\..\engines\dialogs.cpp"
+					>
+					<FileConfiguration
+						Name="Debug|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\..\engines\engine.cpp"
+					>
+					<FileConfiguration
+						Name="Debug|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\..\engines\game.cpp"
+					>
+					<FileConfiguration
+						Name="Debug|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\..\engines\obsolete.cpp"
+					>
+					<FileConfiguration
+						Name="Debug|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+				</File>
+				<File
+					RelativePath="..\..\engines\savestate.cpp"
+					>
+					<FileConfiguration
+						Name="Debug|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+					<FileConfiguration
+						Name="Release|Xbox 360"
+						>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\"
+			/>
+					</FileConfiguration>
+				</File>
+				<Filter
+					Name="teenagent"
+					>
+					<File
+						RelativePath="..\..\engines\teenagent\actor.cpp"
+						>
+						<FileConfiguration
+							Name="Debug|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
+						</FileConfiguration>
+						<FileConfiguration
+							Name="Release|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
+						</FileConfiguration>
+					</File>
+					<File
+						RelativePath="..\..\engines\teenagent\animation.cpp"
+						>
+						<FileConfiguration
+							Name="Debug|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
+						</FileConfiguration>
+						<FileConfiguration
+							Name="Release|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
+						</FileConfiguration>
+					</File>
+					<File
+						RelativePath="..\..\engines\teenagent\callbacks.cpp"
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+							Name="Debug|Xbox 360"
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+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
+						</FileConfiguration>
+						<FileConfiguration
+							Name="Release|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
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+						<FileConfiguration
+							Name="Debug|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
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+			/>
+						</FileConfiguration>
+						<FileConfiguration
+							Name="Release|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
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+			/>
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+						<FileConfiguration
+							Name="Debug|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
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+						<FileConfiguration
+							Name="Release|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
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+						<FileConfiguration
+							Name="Debug|Xbox 360"
+							>
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+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
+						</FileConfiguration>
+						<FileConfiguration
+							Name="Release|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
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+			/>
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+					</File>
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+						<FileConfiguration
+							Name="Debug|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
+						</FileConfiguration>
+						<FileConfiguration
+							Name="Release|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
+						</FileConfiguration>
+					</File>
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+						>
+						<FileConfiguration
+							Name="Debug|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
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+			/>
+						</FileConfiguration>
+						<FileConfiguration
+							Name="Release|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
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+			/>
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+						RelativePath="..\..\engines\teenagent\music.cpp"
+						>
+						<FileConfiguration
+							Name="Debug|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
+						</FileConfiguration>
+						<FileConfiguration
+							Name="Release|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
+						</FileConfiguration>
+					</File>
+					<File
+						RelativePath="..\..\engines\teenagent\objects.cpp"
+						>
+						<FileConfiguration
+							Name="Debug|Xbox 360"
+							>
+			<Tool
+				Name="VCCLX360CompilerTool"
+				ObjectFile="$(IntDir)\engines\teenagent\"
+			/>
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+			</Filter>
+		</Filter>
+		<Filter
+			Name="Resource Files"
+			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
+			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
+			>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>
diff --git a/engines/engine.cpp b/engines/engine.cpp
index ee1d53f..576c360 100644
--- a/engines/engine.cpp
+++ b/engines/engine.cpp
@@ -23,7 +23,11 @@
 
 #if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
 #define WIN32_LEAN_AND_MEAN
+#ifndef _XBOX
 #include <windows.h>
+#else
+#include <xtl.h>
+#endif 
 #include <direct.h>
 // winnt.h defines ARRAYSIZE, but we want our own one...
 #undef ARRAYSIZE
@@ -305,7 +309,7 @@ void GUIErrorMessage(const Common::String &msg) {
 }
 
 void Engine::checkCD() {
-#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
+#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && !defined(_XBOX)
 	// It is a known bug under Windows that games that play CD audio cause
 	// ScummVM to crash if the data files are read from the same CD. Check
 	// if this appears to be the case and issue a warning.
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index c99bc4f..eeea06b 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -654,7 +654,7 @@ void Kernel::mapFunctions() {
 										}
 									}
 									if (!subFunctions[subId].signature)
-										error("k%s: no previous signatures", kernelSubMap->name);
+										warning("k%s: no previous signatures", kernelSubMap->name);
 								}
 							}
 						}
diff --git a/engines/sci/sound/drivers/amigamac.cpp b/engines/sci/sound/drivers/amigamac.cpp
index 3c75040..e9fe3a2 100644
--- a/engines/sci/sound/drivers/amigamac.cpp
+++ b/engines/sci/sound/drivers/amigamac.cpp
@@ -556,7 +556,7 @@ int MidiDriver_AmigaMac::open() {
 	_isSci1Early = false;
 
 	for (int i = 0; i < 48; i++)
-		_freqTable[i] = pow(2, i / (double)48);
+		_freqTable[i] = (double)pow((double)2, i / (double)48);
 
 	_frequency = _mixer->getOutputRate();
 	_envDecay.length = _frequency / (32 * 64);
diff --git a/gui/widgets/list.cpp b/gui/widgets/list.cpp
index 13784dd..ddb0423 100644
--- a/gui/widgets/list.cpp
+++ b/gui/widgets/list.cpp
@@ -385,6 +385,7 @@ bool ListWidget::handleKeyDown(Common::KeyState state) {
 				break;
 			}
 		case Common::KEYCODE_PAGEDOWN:
+		case Common::KEYCODE_RIGHT:
 			_selectedItem += _entriesPerPage - 1;
 			if (_selectedItem >= (int)_list.size() )
 				_selectedItem = _list.size() - 1;
@@ -415,6 +416,7 @@ bool ListWidget::handleKeyDown(Common::KeyState state) {
 				break;
 			}
 		case Common::KEYCODE_PAGEUP:
+		case Common::KEYCODE_LEFT:
 			_selectedItem -= _entriesPerPage - 1;
 			if (_selectedItem < 0)
 				_selectedItem = 0;
-- 
1.7.6.msysgit.0

